How We Built a Klondike Solver to Bring Premium Features to HTML5 Solitaire

For years, Microsoft’s Solitaire Collection set the gold standard for digital card games. Features like guaranteed solvable decks and selectable difficulty levels gave players a sense of fairness and challenge that most web-based solitaires simply couldn’t match. At Catafractum, we asked ourselves a simple question: why shouldn’t HTML5 solitaire players enjoy the same premium experience? The answer led us down a fascinating technical path: developing our own Klondike solver from scratch. ...

September 5, 2025

Addiction Mini now available on GameSnacks

Catafractum is pleased to announce that Addiction Mini, a streamlined version of the classic Addiction Solitaire, has been officially published on GameSnacks. GameSnacks, an initiative by Google, focuses on lightweight games optimized for instant play on any device. Addiction Mini has been specifically adapted to this platform, offering a fast, accessible, and engaging experience that captures the essence of the original while remaining ideal for short play sessions. ...

August 29, 2025

Why We Develop With Phaser and Why It Matters for HTML5 Game Licensing

Over the years we have developed dozens of games, and one question we often get from other developers is: “Why don’t you use Unity or Construct?” The truth is that while those engines are powerful, we’ve always stuck with Phaser, and we are glad we did. If you are looking to buy HTML5 game licenses or specifically buy HTML5 board games, the choice of framework behind the game matters more than you think. ...

August 18, 2025

Building Our Blog with Hugo: A Fast and Efficient Choice for a Small Game Studio

At Catafractum, we are a small but dedicated studio focused on creating high-quality HTML5 games and licensing them to publishers worldwide. Every hour counts for us — the more efficient our tools are, the more time we can dedicate to game design, optimization, and delivering new titles for our licensing partners. When we decided to launch a blog to share our development process, news, and insights about HTML5 game development and game license sales, we needed a solution that would be fast, lightweight, and easy to maintain. After testing different options, we chose Hugo. ...

August 9, 2025